Actual geometry
Geometry of a window, while in floated state
If this window is floating, thus its geometry is not tightly managed.
Window geometry
Difference between geometry and actual geometry
Window unique id
Whether the window is a dialog window
Whether the window is minimized
Screen number, on which the window is present
Whether the window is shaded (collapsed to the title bar)
Whether the window should be set to floating state
Whether the window should be ignored by the script
General state of the window: floating, maximized, tiled etc.
State to which the window was asked to be changed previously. This can be the same state, as the current one.
Surface, the window is currently on
If this window can be tiled by layout.
If this window is already tiled, thus a part of the current layout.
The timestamp when the last time Window was focused.
Window weight. TODO: This needs a better explanation. This has something to do with ThreeColumnLayout.
Low-level implementation, usable for Driver
Update changed window properties on the KWin side. I.e. make the changes visible to the end user.
Force apply the geometry immediately.
This method is a quick hack created for engine#resizeFloat, thus should not be used in other places.
Whether the window is visible on concrete surface
the surface visibility on which is checked
Generated using TypeDoc
Window with the convenient for the Engine Interface